What It Is
Convergence is a shared story universe where different worlds brush up against each other and leave lasting effects. When your group changes something in one place, it can show up somewhere else as new allies, new trouble, or both. It’s written for actual play at the table, not homework. You learn the world by making choices in it.
How It Plays
Sessions run like tight episodes. You start with a clear problem, a time pressure, and people who want things from you. Powerful groups are chasing their own goals, and you decide who to help, who to fool, and who to fight. The game keeps track of what you do. Save a city and you’ll see the fallout in the next adventure. Cut corners and you’ll owe someone later. Characters change in visible ways that matter to future sessions.
Why It Matters
Convergence sticks because your table’s decisions become the world. You can point to the map and say, we did that, and the campaign grows around it without burying you in rules. Grab the one page intro, run a short starter session, and you’re playing the same night. By the end of the first arc you’ll know which groups you trust, which you don’t, and what you broke that might come back to bite you.